FCurve Offset to Delay Loop start

If you have watched the Random Effector module you will notice that I needed to offset a looping animation that was created. To do this, you need to shift the keyframes and then alter the curves Before state, this video explains that.

If you are following the Step by Step tutorial, here are the steps in order:
Polygon Modeling
Joints
Cloner Object – Introduction
Cloner Object – Using Object Mode to animate
Target Effector
Optimizing Mograph Cloner for Display speed
Random Effector
Timeline
FCurve Offset to Delay Loop start
Specular and Diffuse Maps
Transparency Absorption
Refining Lights and Visible Volumetric settings

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