This (again!) shows how to use Object Buffers for setting up a workflow for use in After Effects. The demo starts with Photoshop, which is a good practice to just get an idea of how to layer and structure your images. Eventually we move on to doing the same procedure with animated footage in After Effects. I show a couple of glitches along the way, like how Photoshop supports multiple Alpha Channels but AE does not, and how to fix that by rendering separate passes out of Cinema 4D.